Game Design & Development Diploma | Learn Unity 3D in 1 Year

GAME DESIGN AND TECHNOLOGY

12 Month Full-Time | Diploma

Become a Game Developer in Just One Year – Learn to Design, Build, Launch & Earn from Your Games!

Top 6 Globally in Mobile Game Development – Production Excellence (Rookies 2024)

Game Design and Technology Program

Jump into the dynamic world of interactive entertainment with the Diploma in Game Design and Technology at MAGES Institute – a thorough program designed for the future creators of games.

Whether you enjoy the creative aspects of level mechanics, storytelling, or the technical aspects of coding, this Game Design Course combines the two to prepare you for the ever-changing gaming industry. 

In this course, you will learn the full gamut of Game Design and Development from the mechanics of the game, the UI/UX, prototyping, and eventually deploying the project.

As a part of the course, students will learn Unity 3D – a highly sought-after engine in the gaming industry—and use it to create 2D and 3D games for interactive entertainment from scratch. 

This Game Development Course is more than just learning how to create games. You will learn C programming, agile development, and testing processes while building team skills by working with other students to create games in the curriculum.

By the time you finish this course, you will have developed a playable portfolio with every artifact made to the standards of real-world production. 

Whether your goal is to make your own indie games, join a major studio, or land a spot in a game development team, this Unity Course will give you all of the tools to take your game ideas from concept to reality.

MAGES Institute offers an unparalleled balance of theory and practice to get your game development career off on the right foot – one pixel at a time. 

PROGRAM OVERVIEW

Our Diploma in Game Design & Technology provides students with hands-on guidance to enter the gaming industry through its practical curriculum combining creative and technical game development approaches. Students learn game development from experienced mentoring professionals while creating their own games through professional studio protocols.

 

You will obtain fundamental knowledge of game programming via C# across this 12-month framework while additionally receiving practical experience in real-world development environments and exposure to advanced modern development platforms represented by game AI structures, mobile systems, audio frameworks, and core gameplay systems.

 

Our globally acclaimed curriculum for mobile game development excellence in Rookies 2024 ensures your success either in game development entry-level roles or in advancement beyond entry-level roles.

DURATION: 12 Months (Full-Time) or 17 Months (Part-Time, subject to batch confirmation)

International Students are only offered Full-Time programme.

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

MODE OF DELIVERY: Classroom or eLearning. Learners are not allowed to switch Modes after programme commencement. Please click here to learn more

NOTE: A Pass in all Modules within the maximum study period is required for Graduation.

SOFTWARES TAUGHT: Unity3D | C# (C Sharp) | Visual Studio | Cakewalk/Reaper

HARDWARE REQUIREMENTS: Windows Laptop with a Minimum of i7 (13th Gen) Processor or Ryzen 7, 16 GB RAM (32 GB recommended), RTX 2060 or above, 500GB SSD (1TB recommended).

MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures & Practical (Hands-on Application), Project-based Assessment for all modules

PROGRAMME STRUCTURE

LAYING THE GROUNDWORK

To begin, students learn core elements comprising design fundamentals and script fundamentals alongside gameplay development. Physical progression is integral to learning through practice; students should build their own board games, develop interactive text adventures, and create their first platform.

 

Skills & Topics Covered:

  • Fundamentals of Game Design & Core Play Mechanics
  • Logical Thinking & Introduction to Scripting
  • Narrative Flow in Interactive Environments

 

Students will create prototypes through the development of board games as well as text-based games followed by platformer design.

SYSTEMS & MOBILE GAME DEVELOPMENT

Unlock higher abilities through dedicated programming of systems alongside mobile development features and common programming logic. The projects throughout this academic period produce interactive prototypes that finalize in your individual mobile game development.

 

Skills & Topics Covered:

 

The process of developing main game components along with event processing systems forms part of this work.

  • Interactive Audio Integration
  • Mobile UI Design & Responsive Touch Controls
  • Platform-Specific Optimization Techniques

ADVANCED GAMEPLAY & FULL PRODUCTION

Analyze comprehensive game artificial intelligence features simultaneously with matching player advancement structures while achieving development quality excellence. The term finishes with the entire game development, where you transform your concept into a studio-ready final product.

 

Skills & Topics Covered:

  • AI Behavior Systems: Enemy Logic, Pathfinding
  • Game Progression & Balancing Mechanics
  • End-to-End Game Development Workflow
  • Debugging, Iteration, and Final Polish

14 YEARS OF INSPIRATION & AWARDS

Our school proudly marks 14 years of cultivating creative talents and receiving prestigious awards.

WINNER | 2018

Game Of The Year-Winner for HORDE

FINALIST | 2019

Game Of The Year- Finalists for KELINCI KANVAS

TOP 10 | 2019

Production Excellence- Mobile (World Ranking)

FINALIST | 2020

Game Of The Year-Finalists for KAISAKE'S REVENGE

TOP 50 IN THE WORLD| 2020

Top 50 Creative Media & Entertainment Schools and Colleges in the world

FINALIST | 2021

Game Of The Year-Finalists for DARKEST DELIVERANCE

TOP 10 | 2023

Production Excellence- Mobile (World Ranking) - STARLIGHT/ENDLESS RUNNER

TOP 6 | 2024

Production Excellence- Mobile (World Ranking)

INSTRUCTORS

Rajesh Chakravarthy has worked in digital art and design for the past 18 years (stationed as an educator within various creative media and tech schools for 9 of those years) and is a veteran AR/VR developer and an Unreal Engine Authorised Instructor.  His leadership has led many students to successful careers within prominent companies around the globe. Rajesh’s research and hard work has made great strides in Augmented and Virtual Reality, as he intersects design, technology, and business through his many ventures in prototyping and education.

Rajesh Chakravarthy

Academic Director | Unreal Engine Authorised Instructor

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Nanda Ye Aung

Lecturer | Unreal Engine Authorised Trainer

Self-styled Game Development 'Swiss Army Knife,' Xuanming has an extensive passion-driven experience across art and programming for games with over 16 years of experience (over 9 years in teaching). He has worked most recently for Paradox Interactive on Stellaris,  contributing to the Galactic Paragons expansion for the franchise as a Lead Game Designer. With nearly a decade of teaching experience, Xuanming has led teams of students to bring their game ideas to life.

Xuanming Zhou

Lecturer | Game Designer

David, an Unreal Engine Authorised Instructor, has about 18 years of experience with companies like Zealot Digital, Digital Perception studios, Ksatria Gameworks etc and currently works for Blackbird Interactive. Some of his work includes the development of tools and components for the proprietary game engine, the development of ZD engine 2.0, game programming, Xbox tech demographics programming. He has also conducted various seminars on 3D Arts, involved in 3D animation for companies like Chevron and immensely contributed in nex-gen API Game Engine Development. David holds a Diploma from IMUS Institute of Science & Technology, from the Philippines.

John David B. Uy

Lecturer | Programmer

Ian is a gameplay and audio programmer specialising in academic teaching and research. He has five years of teaching experience, and his guidance has helped many students find satisfaction and realise their potential. Ian goes beyond the technical skills by intersecting his knowledge and experience spanning multiple related disciplines, including game development, audio production and music. He is also very active in the Singapore Games Association.

Ian Ngoh

Lecturer | Game Programmer, Sound Designer

With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.

Thomas O’Dell

Adjunct Lecturer

Jeffrey is an Indie developer/generalist since 2007, mostly focused on gameplay, AI,UI/UX, Networking, Script Systems, and mobile programming. He has co-founded game studio Touch Dimensions Interactive and shipped notable games including Wizards and Wagons, Autumn Dynasty warlords, Huff and Puff and Totem Star.

Jiang Anxiong, Jeffrey

Lecturer

Luther Chan has more than 10 years of experience in the Game Industry. His strength is in Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an independent game development studio that focuses on creating high quality games and we have been doing so for over 10 years. In addition to creating our own games, they also create games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther graduated with a Bachelor of Computing (Communications and Media), from the National University of Singapore.

Chan Haoran, Luther

Lecturer | Founder (Explosive Barrel)

Dominic is a veteran game designer with more than 15 years of experience under his belt. He has worked with international studios and appeared in national tabloids for his design exploits. He also launched the first-ever successful tabletop gaming Kickstarter in the country and is still active today with a pipeline of multiple projects.

Huang Ruiliang Dominic

Adjunct Lecturer | Game Designer

Mages institute review

MAGES Institute is proud to present our Student Project Games which showcase their first try at realising industry-standard ideas incorporating their creativity and personality. Available now on Itch.io for both Windows PC and Android Phones.

Testimonial
ADDITIONAL INFORMATION

UPCOMING INTAKES

29 Sep 2025 

(Full-Time)

ENTRY REQUIREMENTS

Academic :

2 Credit Passes at GCE ‘O’ Level (excl English) or equivalent, or Foundation Certificate in Art and Technology or Certificate in Art or Animation related course in MAGES or other institutions.

English :

IELTS 5.5 or Pass in English GCE ‘O’ Levels or equivalent

Age:

16 Years Old or above (Mature Candidates above 30 years old require 8 years of working experience)

Please click on ‘Read More’ for more information

FEE DETAILS

(*Incl of 9% GST)

International Students

SGD 22,113.92

Singapore Citizens & PRs

SGD 19,061.92

 

Grants available for SG/PR*

FAQs

Which group of candidates should enroll in this program?

This diploma provides exactly what those who love to explore need, combined with their inventive spirit.

Anyone satisfying two requirements, which are a love of designing human-use interfaces and a gaming interest, belongs in this field.

Do I require knowledge about coding before entering this educational program?

Nope! We start from the ground up. The education program maintains basic entry-level standards that serve new programmers without any previous experience.

Openness to learn is the only requirement we set.

What career options open up after graduation?

Graduates from this program will have the qualification needed to take gaming positions across various professional fields that include:

 

  • Game Developer
  • Game Designer
  • Gameplay Programmer
  • AI Systems Developer
  • Online/Network Engineer
  • UI/UX Programmer
  • Tools Developer

SPEAK TO AN ADVISOR

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