Game Design & Development Course with Unreal Engine in 1 Year
game development classes
game development classes

GAME DESIGN AND TECHNOLOGY

11 Months Advanced Diploma | Full-Time

Advance Your Game Development Career with Unreal Engine Authorized Mentors

Unreal Engine Academic Partner

PROGRAM OVERVIEW

This 11-month advanced diploma has been made for game developers who wish to both advance in their specialty and move into studio leadership positions.

 

The program at an Unreal Engine Authorized Training Center provides students with instruction about multiplayer systems combined with lessons about monetization mechanics in addition to in-game transactions, database integration, and complex programming concepts. The program includes a real-world development pipeline study, which enables you to perform advanced tasks in game production groups.

 

Rookies 2023 acknowledged this program as one of the three best global educational institutions that specialize in mobile game production. This curriculum matches well with students who have already mastered game development fundamentals yet need more technical and strategic instruction.

DURATION: 11 Months (Full-Time) or 15 Months (Part-Time, subject to batch confirmation)

International Students are only offered Full-Time programme.

STUDENT-TO-LECTURER RATIO: 18 Students : 1 Lecturer

MODE OF DELIVERY: Classroom or eLearning. Learners are not allowed to switch Modes after programme commencement. Please click here to learn more

NOTE: A Pass in all Modules within the maximum study period is required for Graduation.

 

SOFTWARES TAUGHT: Unity | Unity 3D | C++ | C# (C Sharp) | Unreal Engine | SQLite | PostgreSQL | UML Tools | Visio

HARDWARE REQUIREMENTS: Windows Laptop with a Minimum of i7 (13th Gen) Processor or Ryzen 7, 16 GB RAM (32 GB recommended), RTX 2060 or above, 500GB SSD (1TB recommended).

MEDIUM OF INSTRUCTION AND ASSESSMENT: Lectures & Practical (Hands-on Application), Project-based Assessment for all modules

11 MONTH PROGRAM

Programming & Game Design

Fundamental game-level design principles become accessible through your introduction to Unreal Engine for learning. The curriculum teaches you C++ Blueprint Authoring, Blueprint Setup, and memory management to construct efficient games of extended scalability.

 

Modules Covered:

  • Game Level Design
  • Intermediate Game Programming
  • Blueprint Scripting with C++
  • Memory Optimization Techniques

Monetization & Game Systems

The second phase of the curriculum teaches you different ways to monetize games by exploring data systems’ microtransactions and integrating advertisements into your video game. Additionally, you will understand how to integrate third-party services alongside managing intellectual property.

 

Modules Covered:

  • Monetization Mechanics & In-Game Economy
  • Game Database Management
  • Implementing Microtransactions & Ads
  • Game Marketing & IP Strategy

Multiplayer & Production Workflow

Develop a complete, functional multiplayer game in a team-based environment to end your education journey. The practical session delivers a studio-like experience that focuses on teamwork, operational speed, and end-product delivery standards.

 

Modules Covered:

  • Networked Multiplayer Game Development
  • Team-Based Production Simulations
  • Game Testing, Iteration, & Shipping

14 YEARS OF INSPIRATION & AWARDS

Our school proudly marks 14 years of cultivating creative talents and receiving prestigious awards.

WINNER | 2018

Game Of The Year-Winner for HORDE

FINALIST | 2019

Game Of The Year- Finalists for KELINCI KANVAS

TOP 10 | 2019

Production Excellence- Mobile (World Ranking)

FINALIST | 2020

Game Of The Year-Finalists for KAISAKE'S REVENGE

TOP 50 IN THE WORLD | 2020

Top 50 Creative Media & Entertainment Schools and Colleges in the world

FINALIST | 2021

Game Of The Year-Finalists for DARKEST DELIVERANCE

TOP 10 | 2023

Production Excellence- Mobile (World Ranking)

TOP 6 | 2024

Production Excellence- Mobile (World Ranking)

INSTRUCTORS

David, an Unreal Engine Authorised Instructor, has about 18 years of experience with companies like Zealot Digital, Digital Perception studios, Ksatria Gameworks etc and currently works for Blackbird Interactive. Some of his work includes the development of tools and components for the proprietary game engine, the development of ZD engine 2.0, game programming, Xbox tech demographics programming. He has also conducted various seminars on 3D Arts, involved in 3D animation for companies like Chevron and immensely contributed in nex-gen API Game Engine Development. David holds a Diploma from IMUS Institute of Science & Technology, from the Philippines.

John David B. Uy

Lecturer | Programmer

Dominic is a veteran game designer with more than 15 years of experience under his belt. He has worked with international studios and appeared in national tabloids for his design exploits. He also launched the first-ever successful tabletop gaming Kickstarter in the country and is still active today with a pipeline of multiple projects.

Huang Ruiliang Dominic

Adjunct Lecturer | Game Designer

Rajesh Chakravarthy has worked in digital art and design for the past 18 years (stationed as an educator within various creative media and tech schools for 9 of those years) and is a veteran AR/VR developer and an Unreal Engine Authorised Instructor.  His leadership has led many students to successful careers within prominent companies around the globe. Rajesh’s research and hard work has made great strides in Augmented and Virtual Reality, as he intersects design, technology, and business through his many ventures in prototyping and education.

Rajesh Chakravarthy

Academic Director | Unreal Engine Authorised Instructor

With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Thomas has played a key role in developing the Automatic Fare Collection System for the Taiwan High Speed Rail in Taipei. His significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions.

Thomas O’Dell

Adjunct Lecturer

Nanda has a remarkable experience in the IT industry and the education industry specially in the field of 3D Graphic Animation, Game Programming and Game Development & Design. Nanda is a Unity Certified Developer and also an Unreal Engine Authorised Instructor, in addition to having certification from Microsoft and Oracle. Nanda has working experience in United States, India and Singapore. With his excellent communication and interpersonal skills, he proves to be a truly commendable and valuable lecturer for MAGES.

Nanda Ye Aung

Lecturer | Unreal Engine Authorised Trainer

Luther Chan has more than 10 years of experience in the Game Industry. His strength is in Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an independent game development studio that focuses on creating high quality games and we have been doing so for over 10 years. In addition to creating our own games, they also create games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther graduated with a Bachelor of Computing (Communications and Media), from the National University of Singapore.

Chan Haoran, Luther

Lecturer | Founder (Explosive Barrel)

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ADDITIONAL INFORMATION

ENTRY REQUIREMENTS

Academic :

MAGES Diploma in Game Art / Game Design / Game Design and Technology / Diploma in Game Design / Game Design and Development / Multimedia / IT / Computer Science or other institutions with similar qualifications. Please click on ‘Read More’ for more information.

English :

IELTS 5.5 or Pass in English GCE ‘O’ Levels or equivalent

Age:

17 Years Old or above (Mature Candidates above 30 years old require 8 years of working experience)

Please click on ‘Read More’ for more information.

COURSE FEES

(*Incl of 9% GST)

International Students

SGD 22,113.92

Singapore Citizens & PRs

SGD 19,061.92

FAQs

To whom exactly is this program most appropriate?

The targeted audience of this program comprises existing gamers seeking to develop specialized skills or shift into roles such as leadership, production, or systems design.

After graduation, which professional positions will be available?

According to graduates, their qualification allows them to pursue positions at the middle to senior level, including:

  • Game Programmer
  • AI/Gameplay Engineer
  • Network Systems Developer
  • Game Tools Engineer
  • UI/UX Programmer

Is any background experience needed for this career position?

Learners with experience in game design or programming education qualify for this program. The foundational diploma would be our recommendation for beginners who want to learn game development.

The entire course uses Unreal Engine as its primary tool for development.

The main tool used in this program is Unreal Engine. Partnership with us offers practical Unreal training from professional graduates who maintain industry-based education quality.

For what programs are scholarships and grants available?

Students who meet the requirements can take advantage of local government grants and institutional scholarships as part of their financial aid. The admission staff will direct you to select options during the enrollment process.

 

SPEAK TO AN ADVISOR

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